﻿using System;
using AvantGameMachine.Input.Keyboard;

namespace AvantGameMachine.Input
{
    public class InputManager
    {
        private static KeyboardManager kManager = null;

        internal InputManager()
        {
            kManager = new KeyboardManager();
        }

        internal void RegisterCallbacks()
        {
            kManager.RegisterCallbacks();
        }

        internal static KeyboardManager KManager
        {
            get { return kManager; }
        }
    }
}
